@article{Gerber_2022, title={The literacies of a competitive esports team: Livestreaming, VODS, and Mods}, volume={22}, url={https://l1research.org/article/view/365}, DOI={10.21248/l1esll.2022.22.2.365}, abstractNote={<p>This article explores a variety of literacy practices that exist with competitive esports, namely livestreaming, moderating/Mods, and VODs/VODcasting. Nearly two decades of research have indicated that videogaming provides rich experiences for developing multifarious and diverse literacy practices, but, to-date, little research examines the literacies born out of the rapidly growing and evolving videogaming market of esports. This study provides insight into the way a team functions to provide meaning-making experiences surrounding livestreaming, moderating, and VODcasting within the burgeoning esports culture. Drawing from a two-year snapshot of a larger five-year ethnographic examination of a competitive collegiate esports team, this study is guided by the theoretical perspective of distributed cognition. Data that inform this study stem from interviews, observations, and artifacts in both face-to-face and digital spaces. Findings indicate that the esports-related literacies of livestreaming, moderating, and VODs/VODcasting, transcend and overlap meaning-making experiences—<em>in-the-moment</em> and <em>in reflectivity</em>—suggesting that the role of the team is vital to the literacies found within the esports ecosystem.</p>}, number={2}, journal={L1-Educational Studies in Language and Literature}, author={Gerber, Hannah R.}, year={2022}, month={Jul.}, pages={1–25} }