Videogames in and beyond the L1 classroom

Gaming, literacies, and implications for practice

Authors

  • Sandra Schamroth Abrams
  • Thorkild Hanghøj

DOI:

https://doi.org/10.21248/l1esll.2022.22.2.433

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Published

2022-07-13

How to Cite

Abrams, S. S., & Hanghøj, T. (2022). Videogames in and beyond the L1 classroom: Gaming, literacies, and implications for practice. L1-Educational Studies in Language and Literature, 22(2), 1–22. https://doi.org/10.21248/l1esll.2022.22.2.433