Videogames in and beyond the L1 classroom
Gaming, literacies, and implications for practice
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2022-07-13
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Abrams, S. S., & Hanghøj, T. (2022). Videogames in and beyond the L1 classroom: Gaming, literacies, and implications for practice. L1-Educational Studies in Language and Literature, 22(2), 1–22. https://doi.org/10.21248/l1esll.2022.22.2.433
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