Videogames in and beyond the L1 classroom
Gaming, literacies, and implications for practice
Downloads
Published
2022-07-13
How to Cite
Abrams, S. S., & Hanghøj, T. (2022). Videogames in and beyond the L1 classroom: Gaming, literacies, and implications for practice. L1-Educational Studies in Language and Literature, 22(2), 1–22. https://doi.org/10.21248/l1esll.2022.22.2.433
Issue
Section
Articles
License
Copyright (c) 2022 L1-Educational Studies in Language and Literature

This work is licensed under a Creative Commons Attribution 4.0 International License.