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Special Issue Gaming and Literacies (2022)
Special Issue Gaming and Literacies (2022)
Published:
2022-07-13
Articles
Videogames in and beyond the L1 classroom
Gaming, literacies, and implications for practice
Sandra Schamroth Abrams, Thorkild Hanghøj
1-22
PDF
A critical review of digital game literacies in the English classroom
Alexander Bacalja
1-28
PDF
Digital games, literacy and language learning in L1 and L2
A comparative review
Thorkild Hanghøj, Kristine Kabel, Signe Hannibal Jensen
1-44
PDF
Videogames and (language) education
Towards a critical post-videogaming perspective
Dimitrios Koutsogiannis, Vasiliki Adampa
1-28
PDF
The literacies of a competitive esports team
Livestreaming, VODS, and Mods
Hannah R. Gerber
1-25
PDF
Layering literacies and metagaming in Counter Strike: Global Offensive
Elisavet Kiourti
1-27
PDF
Stardust and statistics
Situated language and literacy in Pokémon Go guides
Kelly M. Tran
1-20
PDF
Teachers’ framing and dialogic facilitation of Minecraft in the L1 classroom
Thorkild Hanghøj
1-31
PDF
Game-informed meaning making in U.S. math class
Cooperative competition and students’ literacies and numeracies
Sandra Schamroth Abrams
1-25
PDF
Afterword
James Paul Gee, Elisabeth Gee
1-5
PDF
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CiteScore
Scopus CiteScore 2023:
2.0
https://www.scopus.com/sourceid/145569
82
nd
percentile